Entries Tagged as ‘Downtime’

December 3, 2006

Report From The Aftermath

Four days ago, on the 29th of November, Linden Labs released the new version of Second Life to the world, version 1.13.
That version has turned out to be every bit as much “bad luck” as its version number would suggest.
Now, before we go into the litany of woes the Grid has experienced since then, I [...]

September 14, 2006

How To Have Fun With The Grid Down

Well, I’m guessing that the 1.12.1 release will go down in history as one of the more memorable fusterclucks* of Second Life. Not to fault the Lindens too badly; SL is one of the most complex pieces of ‘ware you’ll ever work with, and as a professional software engineer myself, I know it’s all [...]

September 11, 2006

Unnerving Developments

Everybody knows what happened five years ago today.
For my part, I was still in bed when I got the news. I had just been laid off the previous Thursday, and we had just brought home our second cat the day before. Pamela woke me up to deliver the news and turn on CNN [...]

August 30, 2006

Whammo!

So I spend a bunch of time preparing a country-flavored set for Soulmates’ “Boots’n’Chaps” event tonight, even soliciting Pamela’s advice as to what bands would be good here…I include songs from Poco, Arc Angels, Mary-Chapin Carpenter, Shawn Colvin, Johnny Cash, Shania Twain, a remix of Faith Hill…
And what happens?
Midway through the 8th song of my [...]

July 29, 2006

Philosophical Nattering During Grid Downtime

Inspired by some stuff I just read over in the forums…
If you come into SL expecting to find a “game”…you’re likely to be disappointed. As a “game,” SL is relatively poor-performing; it can’t be as speedy as a typical MMORPG, the system architecture forbids it. Yet that’s also what makes it so flexible.
If [...]