Category Archives: Bugs

What happens when Second Life goes all pear-shaped.

BZZZT! WRONG!

Just two days after I posted my call to Linden Lab™ to cut the crap and make the Second Life™ Grid, you know, actually work, they’ve proven they can’t listen worth a damn: Today we are very happy to share … Continue reading

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Filed under Bugs, Business, Downtime

Linden Lab: This has gone FAR ENOUGH. Fix SL *NOW*.

As I write this, Selena has just had to cancel our Sunday night event because Second Life™ is broken.  AGAIN. Most In world services are at reduced functionality at the moment. Please avoid L$ transactions or handling valuable (no-copy) assets … Continue reading

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Filed under Bugs, Downtime

Report From The Aftermath

Four days ago, on the 29th of November, Linden Labs released the new version of Second Life to the world, version 1.13. That version has turned out to be every bit as much “bad luck” as its version number would … Continue reading

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Filed under Bugs, Current Events, Downtime

Simquake!!!

Just this evening, we encountered some really odd behavior in SL, or at least in the South Sunset region.  Whenever people walked around, they started bouncing, as if they were falling through the floor and then getting booted back up.  … Continue reading

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Self-Replication

Four times this week the Grid has been attacked by a plague of self-replicating objects, as evidenced by this report on the Grand Unified Linden Blog and these two reports over on Second Life Insider. These objects spawn copies of … Continue reading

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Filed under Bugs