Information Week has a fascinating article out today on the data centers and infrastructure behind the SL Grid. Some interesting points from the article:
- The present theoretical maximum concurrency of the Grid is 100,000 users. Of course, we start running into trouble long before we hit that mark, as I’m sure you’re all too aware…
- The article states that users who buy a sim get their own server. I think that’s mistaken; I had always understood that each sim was run on its own CPU core (meaning a typical dual-processor dual-core server could support 4 sims).
- LL is “undecided” as to whether they will open-source the server code. Of course, they may not have to; one Slashdot commenter pointed out the great strides being made by the OpenSim project. Hmm…think one of our customers would let me borrow a cluster to set up a mini-Grid? 🙂
- The database currently holds 34 terabytes of user-created content, and 2/3 of users are actively creating content, a sharp contrast to most other services, where the proportion of readers to creators is much higher.
- The Dallas facility went live in December. Sims in close proximity to one another in Grid space tend to “live” at the same facility in real-world space. No word if there will be any other datacenters set up anytime soon.
- The rollout of the Mono-based LSL will happen in the second quarter of 2007. Later will come means of using other CLI-based languages to do SL scripting, such as C# and Visual Basic.
- LL is taking measures to minimize congestion on the Grid, including possibly limiting logins to Premium accounts at certain times (which Danielle doesn’t like) and moving more services in SL to be Web-accessible. Another upcoming tool is something that will allow Residents to see how much system resources they’re using (and how much lag they’re creating). Finally, some hope for the blingtards?
Sadly, there were no pictures accompanying the article; those of you looking for datacenter pr0n will have to look elsewhere. 🙂 But it’s still worth your time. You might also check out the Slashdot thread inspired by the article.